listed cardnumber of times Compile Driver+1 offered in card rewards while listed card in deckmean model score change when listed card is removed# times removing listed card causes model to skip Compile Driver+1# times removing listed card causes model to take Compile Driver+1
Doom and Gloom 210 5.5 ± 0.5250
Stack 67 5.4 ± 1.270
Recursion 100 5.0 ± 0.6150
Doom and Gloom+1 171 4.8 ± 0.6180
FTL+1 105 4.8 ± 0.8170
Barrage 185 4.6 ± 0.5141
Reinforced Body 174 4.4 ± 0.5171
Seek+1 72 4.2 ± 1.180
Sweeping Beam+1 199 4.2 ± 0.5190
Chaos+1 93 4.1 ± 0.550
Bullseye+1 83 3.8 ± 0.761
Rainbow+1 66 3.7 ± 0.870
Capacitor+1 182 3.6 ± 0.5150
Genetic Algorithm+1 88 3.5 ± 0.651
Leap 309 3.4 ± 0.3282
Rainbow 135 3.4 ± 0.5100
Go for the Eyes+1 260 3.3 ± 0.4221
Loop+1 230 3.3 ± 0.4140
Rip and Tear 78 3.1 ± 0.750
Double Energy 63 3.1 ± 0.761
Barrage+1 204 3.1 ± 0.6122
Charge Battery+1 113 2.9 ± 0.560
Rip and Tear+1 59 2.9 ± 0.740
Melter 142 2.9 ± 0.5110
Sweeping Beam 334 2.8 ± 0.3180
Darkness+1 86 2.7 ± 0.841
Recycle 56 2.7 ± 0.950
Cold Snap+1 280 2.5 ± 0.3200
Melter+1 89 2.5 ± 0.660
Biased Cognition 265 2.4 ± 0.3180
Chill 347 2.3 ± 0.2190
Fission 102 2.3 ± 0.520
Hologram+1 162 2.2 ± 0.460
Chaos 52 2.2 ± 0.700
Strike+1 307 2.1 ± 0.2161
Cold Snap 747 2.1 ± 0.2334
All for One+1 61 2.1 ± 0.650
Auto-Shields 145 2.1 ± 0.473
Genetic Algorithm 206 2.1 ± 0.3111
Rebound 154 2.0 ± 0.5101
Consume 77 2.0 ± 0.630
Fission+1 97 1.9 ± 0.540
Darkness 112 1.8 ± 0.670
Glacier+1 119 1.7 ± 0.520
Hologram 261 1.7 ± 0.3123
Dualcast+1 476 1.7 ± 0.2161
Defend 2248 1.6 ± 0.1785
Coolheaded+1 328 1.6 ± 0.372
White Noise 208 1.5 ± 0.3112
Charge Battery 596 1.5 ± 0.2281
Ball Lightning+1 370 1.5 ± 0.3113
Equilibrium 193 1.4 ± 0.351
Dualcast 1890 1.4 ± 0.18018
Buffer+1 125 1.3 ± 0.644
Self Repair+1 161 1.3 ± 0.491
Glacier 564 1.3 ± 0.2146
Core Surge 286 1.2 ± 0.260
Leap+1 70 1.2 ± 0.510
Chill+1 64 1.2 ± 0.710
Coolheaded 583 1.2 ± 0.1141
FTL 210 1.1 ± 0.381
Strike 2119 1.0 ± 0.1648
Bullseye 95 0.9 ± 0.522
Ball Lightning 851 0.8 ± 0.1233
Boot Sequence 221 0.8 ± 0.361
Force Field 68 0.8 ± 0.510
Zap 1328 0.7 ± 0.13111
Doubt 73 0.6 ± 0.501
Amplify 75 0.6 ± 0.700
Defend+1 364 0.6 ± 0.273
Go for the Eyes 278 0.5 ± 0.3126
Zap+1 1048 0.5 ± 0.1227
Defragment+1 564 0.4 ± 0.2136
Beam Cell+1 239 0.4 ± 0.497
Compile Driver 285 0.4 ± 0.366
Static Discharge+1 174 0.3 ± 0.361
Streamline 181 0.3 ± 0.312
Static Discharge 168 0.1 ± 0.342
Loop 217 -0.0 ± 0.263
Tempest 83 -0.1 ± 0.714
Electrodynamics+1 135 -0.1 ± 0.834
Buffer 148 -0.1 ± 0.325
Biased Cognition+1 138 -0.1 ± 0.431
Recursion+1 114 -0.2 ± 0.415
Consume+1 118 -0.2 ± 0.532
TURBO 139 -0.3 ± 0.554
Recycle+1 64 -0.3 ± 0.603
Beam Cell 150 -0.4 ± 0.454
Capacitor 334 -0.5 ± 0.356
All for One 120 -0.5 ± 0.734
Claw+1 143 -0.5 ± 0.551
TURBO+1 64 -0.6 ± 0.600
Echo Form 377 -0.6 ± 0.348
Seek 207 -0.7 ± 0.325
Sunder+1 236 -0.7 ± 0.224
Storm 91 -0.7 ± 0.502
Heatsinks 74 -0.8 ± 0.613
Rebound+1 76 -0.9 ± 0.513
Apparition 65 -0.9 ± 0.400
Tempest+1 61 -1.0 ± 0.611
Sunder 109 -1.0 ± 0.432
Blizzard+1 80 -1.0 ± 0.811
Claw 302 -1.1 ± 0.438
Creative AI+1 76 -1.1 ± 0.501
Creative AI 169 -1.2 ± 0.506
Echo Form+1 64 -1.2 ± 0.612
Defragment 269 -1.3 ± 0.217
Reboot 104 -1.4 ± 0.414
Self Repair 413 -1.5 ± 0.208
Reinforced Body+1 72 -1.7 ± 0.501
Streamline+1 287 -1.8 ± 0.3210
Storm+1 72 -1.9 ± 0.511
Curse of the Bell 134 -1.9 ± 0.306
Skim 99 -2.1 ± 0.502
Steam Barrier 167 -2.2 ± 0.422
Apotheosis+1 66 -2.3 ± 0.804
Thunder Strike+1 64 -2.3 ± 0.901
Compile Driver+1 143 -2.4 ± 0.415
Core Surge+1 107 -2.5 ± 0.612
Electrodynamics 448 -2.5 ± 0.3120
Machine Learning 97 -2.6 ± 0.507
White Noise+1 121 -2.7 ± 0.504
Thunder Strike 85 -4.0 ± 0.807